Hypermedia is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment. Most educational IT applications are hypermedia and these include:
- Tutorial software packages
- Knowledge webpages
- Simulation instructional games
- Learning project management, and others
The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may follow his path of activities thus providing an environment of learner autonomy and thinking skills.
Characteristics of hypermedia applications:
1. Learner control- the learner makes his own decisions on the path, flow of events of instruction.
2. Learner wide range of navigation routes- the learner has a wide range of navigation routes such as by working on concepts he is already familiar with. He may even follow a linear or logical path, even if the previous activity is half-completed. He may explore other sections opting to return or complete the previous activity.
3. Variety of media- Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation. Since only virtual learning activity takes place, it is important from the standpoint of the teacher to optimize the learning process by identifying the characteristics of media application, as well as the advantages and limitations of such an application.
In the use of hypermedia the following instructional events will prove useful to the teacher:
- Get the learner's attention
- Recall prior learning
- Inform learners of lesson objectives
- Introduce the software and its distinctive features
- Guide learning, eliciting performance
- Provide learning feedback
- Asses performance
- Enhance retention and learning transfer
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